emberhollow
**Your light is a countdown. It is also your weapon.**
You carry the last flame in the Emberhollow. It shows you maybe twenty feet of cave — and it is going out.
- **The dark pays.** Every kill and every glow vein is worth more the further you are from a lit bonfire — up to 3.2×. The bonus climbs in the corner while you walk.
- **Spend your own light.** The Flame Burst costs 15 light and blows everything around you back, blinded. Using it makes you weaker. Not using it can cost more.
- **Readable combat.** Enemies telegraph every strike with a red wedge. Roll through at the last moment for stamina back and double damage.
- **Six zones, twelve upgrades** — but a bonfire only ever offers three, so no two runs build alike.
- **Real cast shadows** off every rock edge, and a soundtrack generated live in your browser.
One HTML file. No external assets of any kind.
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