Cinderwake
Steer a lantern across a brass dish. The lantern never stops moving, and it leaves a wake that cools from brass to ash-blue. A small diamond marks the oldest point of the wake. Cross it and the ring closes.
Embers caught inside the ring are scored. A snug ring is marked tight. Closing as the tail is about to fade is last light. Seal again before the chain meter empties and the multiplier climbs, up to x9. An empty ring scores nothing and does not extend the chain. Hitting the brass rim breaks a chain.
Snuffers are slow winged shades. If one touches the lantern, the run ends and the score is filed in this browser. A snuffer caught properly inside a ring is cleared. One riding your tail is not. A seal also shoves nearby snuffers outward, so the ring is both your score and your only answer.
CONTROLS
Keyboard: A / D or Left / Right to turn. Space or Shift to boost. Esc or P to pause. M to mute. Enter or R on the results screen to play again.
Mouse: point where you want the lantern to head. Click the dish or use the Boost button to boost.
Touch: drag on the dish (the aim point sits above your finger). Use the Boost button, or a second finger on the dish. Pause and mute are corner buttons.
AI DISCLOSURE
Cinderwake was developed with AI assistance in Cursor for Spectapor. Visuals are drawn procedurally on a canvas and sound is synthesized in the browser with the Web Audio API. No font files, sprite sheets or audio files are included. The game does not load remote code, ads, analytics, accounts or payments.
LIMITATIONS
English only. High scores stay in this browser's local storage; there is no account or shared leaderboard. Tested in desktop Google Chrome on Linux (keyboard, mouse, resized windows, and Chrome touch emulation). Not tested on physical phones or tablets, Safari, Firefox, or gamepads.
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Spectapor |
| Genre | Action |
| Tags | Arcade, Difficult, Indie, keyboard, Mouse only, Score Attack, Short, Singleplayer, Touch-Friendly |
| AI Disclosure | AI Assisted, Code The game's code was written with AI assistance in Cursor for Spectapor. Visuals are drawn procedurally on a canvas and sound is synthesized in the browser; no generated image or audio files are included. |



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